We wanted the time portals and loops really to be there mostly to accentuate and emphasize the interpersonal relationships and problems that these kids have.Ī ll of that said, I don’t think we want to just be the studio that consistently puts out games with dialogue bubbles over people’s heads. We definitely want to continue to build on that. The other one was the naturalistic dialogue system. The two main things that we’ve latched on to are having characters that have, generally speaking, very relatable backgrounds so that the player can embody them fairly easily. Krankel: Immediately after shipping Oxenfree, it was hard to parse out what was working and what wasn’t, because we were still finding an audience and figuring out what are the things that people were attached to. How has the reception of Oxenfree fed into the development of your subsequent games? It was all about amplifying these interpersonal relationships and using the supernatural to do that, as opposed to it just being a game about kids getting possessed. We looked at Poltergeist a lot for the kind of playful interaction, too, with these these ghostly characters. Sean Krankel: We thought that if the scenes that we did early in the game could feel weighty even in their utterly benign way, by the time the supernatural elements show up and really rear their head, we are attached to these characters in a way that it only amplifies the supernatural stuff to make it feel bigger. They mostly are there to give the player some urgency and some level of metaphysical importance to what could just be teens complaining about very common everyday stuff. We wanted the time portals and loops really to be there mostly to accentuate and emphasize the interpersonal relationships and problems that these kids have. How did your team work out the delicate balance it nails between these two ideas?Īdam Hines: How we always described it is it’s a coming-of-age drama where you get to choose how you come of age, which doesn’t mention at all the actual supernatural creepiness stuff that’s always there. Digital Trends: Oxenfree is a teen drama wrapped up with a supernatural thriller. ![]() The game was so popular that it was tapped for a film in a major franchise agreement with Walking Dead studio Skybound Entertainment - a deal that never quite materialized.ĭigital Trends sat down with the co-founders of Night School, Sean Krankel and Adam Hines, to talk about its legacy so far, how the indie landscape has changed in the five years since its release, and how plans to adapt the teen drama into a movie have now turned into developing a TV show. Oxenfree came at the beginning of a wave of popular, highly visible indie games. This year marks the fifth anniversary of Oxenfree, the inaugural game from developer Night School Studio, which would go onto develop another indie title, Afterparty. Night School Studio Community Survey Sweepstakes We read every message and I can't tell you how much it means to us when we do hear from you. I'll be back with more updates and please say hello to us on Twitter, Instagram, Facebook, TikTok. Thank you again for being a part of this journey with us. What happens inside the community center is – as Jacob says - "a little to a lot strange." I can't wait for you to explore what's inside. If you were fo□lowi■g the sus□□cious radio bro■dca□◼︎s breaking into our OXE□FR□□ patc◼︎es last year, you probably heard some of this weird, cult-like group's messages on the radio. It's a fairly looming and ominous place that Parentage uses as it’s church and home base. This is the North Camena Community Center. Surprise! Real Snape-kills-Trinity-with-Rosebud moment, ain't it?īut on a serious note: you'll also notice a large building in the background. ![]() It's an important place that you'll go to while investigating the mysterious electrical interference manifesting on Camena. Speaking of spoilers, I'd like to share a new screenshot from the game with you. It's cool but I won't spoil the surprise. To say thanks, we'll select five survey respondents to receive a very special gift. It's open until January 30th, 2023 and you can find it here. I'd love for you to tell us about yourself in our first-ever community survey. In this new year, we wanted to take a moment to learn more about our community – things like where you play and how you play. I'm so thankful that you’re along for the ride. With this anniversary and the game's release, 2023 is shaping up to be a huge year for all of us at Night School Studio. ![]() We're hard at work on OXENFREE II: Lost Signals and can’t wait to share it with you later this year. Hello! Because it's the seventh anniversary of OXENFREE's release, I wanted to hop over on Steam to thank our community for its kindness, support, and enthusiasm.
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